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Old 07-28-2004, 06:19 AM   #16
Helder
PAR and GBA CB Hacker
 
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post the par code,im too lazy to hack it myself,and ill try to make a GG code of it.
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Old 07-29-2004, 02:03 AM   #17
quad
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Since I like this game very much and it's a fun game to hack at, I tried to achieve to create a GG code to enable the Mana Magic, though I have been unsuccessful so far.

Tried to see if there was a place where the Dryad's spells are modified, without any result. Seems it's a bit more difficult than that.

Phoenix, when exactly would you like the Mana Magic to be enabled? Only when the characters actually *get* Dryad? Or before? If so, when and how would you expect it to work?
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Unread Yesterday, 08:04 PM   #18
quad
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Oh hey. Sorry to bring up an old topic. I recently hacked this game a little more and found a few new interesting codes. :) Hope you'll like them! It was pretty fun for me to find them.
Code:
6D0B-840D   Monsters always leave a treasure chest
0D79-80D4   Rabite only always leave a treasure chest
6D3D-5F3D + Get a trap from most treasure chests
DD34-5D1D

6F79-80A4   Get Sword Orbs from Rabite chests, if allowed [1]
6D79-80A4   Get Gloves Orbs from Rabite chests, if allowed [1]
6479-80A4   Get Axe Orbs from Rabite chests, if allowed [1]
6779-80A4   Get Spear Orbs from Rabite chests, if allowed [1]
6079-80A4   Get Whip Orbs from Rabite chests, if allowed [1]
6979-80A4   Get Bow Orbs from Rabite chests, if allowed [1]
6179-80A4   Get Bommerang Orbs from Rabite chests, if allowed [1]
6579-80A4   Get Javelin Orbs from Rabite chests, if allowed [1]
6D38-5F4D   Allow weapon Orbs to spawn in chests regardless of the weapon level [1]

8E52-E4A4   Keep forging weapons when an initial Orb is obtained [2]
DD58-ED64   A weapon may be forged anytime, until level 9 [2] [3]
5B01-EDAD   The higher level the weapon is, the faster it levels up

C99A-7FAD   Always miss attacks
6D91-EFAD   Always do a critical hit (double damage)
EE09-77AD   Deal up to 65511 damage (not correctly displayed above 999)
DD01-7FDD   Always deal and receive 999 damage
9DFD-7007   Rabite have 80 HP

DA7B-57DD   Allow up to 12 characters when naming a character (max)
1D7C-7DD4   Disable random number generation [4]


[1] A weapon Orb will spawn in a chest if the current game progress
allows it to do so. Otherwise, it is replaced by a Candy. Use the code
6D38-5F4D to allow weapon Orbs to be spawned anytime
[2] The Mana Sword may be obtained easily with one of these codes.
[3] A weapon appears greyed out when Watts is met, but it can be
forged anyway.
[4] Monsters always do the same move, always get treasure chests,
always deal the same damage, never do a critical hit, treasure chests
will always give the same item (monster specific), etc.

There might be codes already on gscentral similar to mine, but I found them pretty much too restricted.

Most interesting was to find the routines responsible for treasure chest creation and determining the treasure content, including weapon Orbs. :)
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Last edited by quad : Yesterday at 08:40 PM.
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Unread Yesterday, 10:07 PM   #19
Helder
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i tryed to make a GG version of the Enable magic codes i made for PAR but i can get the elemental spirits list to show but the spells inside really arent spells,they may look like it and at times look like a helmet or other things,soi doubt it can be done but some1 else might be able to do it.
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Unread Today, 04:40 PM   #20
quad
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First, I'd just like to submit my above codes to gscentral. I'd need someone to test them before though. :\ Does anyone have enough free time to do this please? ;P Thanks!

On a side note, Rune, is it possible to remove the codes 27, 28 and 29 on gscentral for this game? They were PAR codes and I inappropriately converted them to false GG codes at the time (though my post was updated on this thread). Thank you!
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